Creator Chronicles Launch Changes: Full Release and Patches 1.01–1.19
What the September 14 full release of Creator Chronicles added, what patches 1.01 through 1.19 changed for guilds, dungeons and character creation, and which Demo habits to drop.
Oct 30, 2026
The full version of Creator Chronicles is live since September 14, 2026 (08:00 UTC). It adds 19 standard dungeons, 7 large raids (10–15 member parties), 6 new core buildings including the Tavern, Blacksmith, Magic School and Griffin Landing, 120 recruitable guild members, equipment crafting/enchanting, skill swapping, 3v3 PvP and multiple endings. Demo saves do not carry over. Patch 1.01 (same week) lets you build while paused, shows combat power for all 19 dungeons, fixes potion waste on entry, and renames the Income menu to Auction House. Patch 1.02 (September 16) then trimmed construction and skill-reset costs, eased Magic School and Gryphon Landing materials, raised Defense/Mana on some equipment, and fixed dungeon assembly being interrupted by construction or moving buildings. Patch 1.03 (September 17) is a quality-of-life pass: auto exploration settings now preview obtainable items and materials, hunters no longer compete with mages or healers for loot, supplies can be filled to maximum in one action (button or Ctrl+A), supply settings can be copied between dungeons, Skill Books become purchasable at the Auction House, guild members who died or fled now share in equipment and auction proceeds on Beginner and Adventurer, and dungeons end after the final battle without an extra rest period. Patch 1.04 (September 18) boosts leftover supply recovery to 30% with retrieval nets at 100% (a temporary measure), lets you pick Tank or DPS Warrior and up to 4 starting skills separately at creation, adds a by-skill DPS/HPS breakdown on hover, a 50–110% UI scale slider and customisable game speed, and makes Ponzi's Special Affinity trigger every 10 Medusa's Flasks instead of every 100. Patch 1.05 (September 19) fixed dungeon-supply requirements that were evaluated incorrectly, stopped Emotionless members taking the over-time Mood penalty, and made the ALL supply button fill only what the current party composition needs. Patch 1.06 (September 20) adds Tavern Companions — after you build the Tavern, up to six guild members can be assigned to the Request Board and automatically complete requests whose requirements they already meet — and makes the character information screen and dungeons use the same stats regardless of the order passive skills were equipped. Patches 1.07–1.10 (September 21–24) reworked dungeon supplies — guild members now donate items or gold based on Personality and Mood, and can spend their own gold on extra supplies — raised reincarnation payouts to 35% of buildings, land and member gold, added stat breakdowns and on-hover monster information, and cut No. 103 Gonjang's Special Affinity cost to 5% of personal gold. Patch 1.11 (September 25) adds Thai, adjusts the order in which Affinity effects and passive skills are applied to stats (rebalancing No. 83 Hilbardon to 5% at Friendly / 20% at Special Defense-to-Attack), adds Battle Replay with death markers straight from the battle-end screen, Contacts role filters, Ctrl+D to clear supplies, reverse sorting on sort buttons, and fixes for Nyx/Praise role filters and the post-ending quest list. Patch 1.12 (September 26) makes Paladins with Guardian of Light count as tanks in both the Contacts Tank filter and the Tanks First healing priority, shows buff/debuff-adjusted stats when hovering the raid party status bar, adds a confirmation window for unspent stat points at the end of character creation, fixes Conqueror-difficulty ending achievements, and delivers a full translation review across every supported language. Patch 1.13 (September 27) adds a Hotkeys menu to Settings where any function can be bound to up to 2 keys, stops the Warlock's Life Tap from firing without enough Health (which knocked the Warlock out), fixes stats not returning to normal when No. 111 Wanpi and No. 9 Windsor Affinity effects ended, removes disappeared monsters and escaped members from the battle screen, names the exact items behind manual-production failures, fixes the Protein Conversion town skill skipping Meat production from Fish, and states the Guild Bank update is targeted for late September to early October. Patch 1.14 (September 28) adds a View DPS by Boss breakdown to the raid result screen so each member's damage can be read per boss fight, dims the Accept button on requests that cannot be carried out right now, lets guild members eat dishes they own when the town has no Bread with higher dish grades keeping them full longer, lowers the base purchase price of Skill Book Pages and some crafting Recipes, fixes No. 91 Namiri's Affinity effect so the Critical Strike chance gained from Gold increases by up to +50% as described, adjusts the stats and equip levels of some equipment to the progression curve, opens the taking member's info window when you click an item in Item Drops on the dungeon result screen, shows Tavern Companions as being on a job in Party Presets, adds the Enter key as a departure shortcut on the request dispatch preparation screen, and fixes Gold turning negative above the maximum, restoring member Gold that had already gone negative when the save loads. Patch 1.15 (September 30) adds a raid hover breakdown of stat changes by source, lockable party-preset order, and Eternium Ore from three more mines; patch 1.16 (October 3) adds the Guild Warehouse — dungeon equipment stored and equipped on members directly — plus an equipment distribution setting and a balance pass. Patch 1.17 (October 8) adds a Warehouse Destroy slot with one-step take-back, shows Critical Strike and Haste on the raid party status bar, adds per-dungeon accumulated records and Invite-tab role filters, buffs No. 107 Mairin’s Special Affinity and reworks No. 9 Windsor’s and No. 63 Churu’s, shortens the Perfectionist mood penalty to 3 days and lengthens Cheer Captain’s mood boost to 3 days, and fixes Trait effects such as Greed not applying after a load. Patch 1.18 (October 13) shows the boss’s debuffs and the party’s buffs on the raid battle screen, marks Affinity stages on member portraits, adds five Rare Blacksmith recipes including the Guardian’s Bow and Mace of Light, opens a second discovery route for No. 85 Hamjji, and eases the level 30–40 discovery hurdle at the Tavern / Underpass and Troll Encampment.
Official Steam screenshotVersion 1.19: planning, production and the town
The October 22 update adds Production Control (X), Tracked Goals and three more town plots, bringing purchasable plots to ten.
- Production now has an explicit priority list and Fixed Count alongside stock-based Target Production. The settable quantity limit rises to 10,000. The panel explains missing materials, absent eligible members and waiting jobs.
- Right-click an undiscovered target to track it; eight goals can remain pinned through save loads. A goal becomes Discoverable when its requirements are met and leaves the list after actual discovery.
- Resource info adds Used In and Keep in Stock. Guild Warehouse sorting also handles locked equipment across combined bags.
- Dice Roll’s repeated Mood-loss bug is fixed; unread Tavern conversations appear first. Main Quest 46 points to Dungeon Chronicles’ Boss Fight Records for a raid-wipe diagnosis.
The announcement’s Affinity gift adjustments are a preview for a later update, not part of the released 1.19 rules. Use current in-game gift requirements until that separate change ships.
Follow the production steps, tracking and crafting route or town changes rather than applying every change to every task.
Release status
| Item | Current official status |
|---|---|
| Full release | Live — September 14, 2026 at 08:00 UTC |
| Demo | Closed September 13; saves do not carry over |
| Latest patch | ver. 1.18 (October 13) |
| Opening progression | Changed significantly from the Demo; see “still unverified” below |
What the full release added (official numbers)
- 19 standard dungeons, each with its own monsters, bosses and loot. As of patch 1.01, all 19 show an improved Combat Power display so you can judge difficulty before dispatching.
- 7 large-scale raids — Red Dragon’s Nest through the Frozen Undead Throne — with party sizes of 10, 12 or 15 members, some featuring consecutive battles and multiple bosses.
- 6 new core buildings, unlocked as the guild grows:
- Blacksmith — smelt ore into ingots, craft weapons and armor; Blacksmithing members work here.
- Magic School — dismantle equipment for enchanting materials, craft scrolls, enchant gear, and learn/swap member skills (pick 4 skills per build).
- Tavern — talk members through their worries; your choices affect mood. Guests bring dungeon rumors and adventure clues.
- Griffin Landing — automated expeditions: set a target dungeon, run count and supplies, then dungeons and raids repeat on their own.
- Monument and Fountain — spend Red/Black Dragon Blood on town-wide buffs for members and visitors.
- Hall of the Battlefield — form a 3-member PvP team, earn Honor Points and climb the leaderboard.
- Multiple endings confirmed for the full release.
- 120 recruitable guild members — members #31 through #120, unavailable in the Demo, appear progressively through their own discovery requirements.
- Full equipment system — smelt, craft, dismantle, enchant, and collect set bonuses (Eternal Vengeance, Blood Frenzy, Infinite Mana and more; 2-piece and 4-piece effects).
- Higher-tier resources — rare herbs, ores, ingots, potions and elixirs unlock in the farm, mine and alchemy lab as you progress.

Patch 1.01 highlights (September 14)
- You can now construct, move and demolish buildings and edit roads while the game is paused.
- Fixed Healing Potions being consumed when buffs applied on dungeon entry.
- Members who fled a dungeon no longer gain levels when it is cleared anyway.
- Dungeon result screens now show equipment actually awarded through the auction, and the item list was renamed to Drop History (including un-acquired or dismantled drops).
- Departing a normal dungeon without enough party members now warns you on all difficulties.
- Bottom-menu “Income” renamed to “Auction House”.
- Character name limit raised from 8 to 12 characters.
- Altar of the Sealed Giant balance adjustments.
Patch 1.02 highlights (September 16)
- Costs came down: construction costs for houses and farmland, and the cost of resetting town skills, were adjusted down.
- Equipment buffed: Defense and Mana raised on some equipment, with Attack Power and Spell Power bonuses adjusted.
- Building gates eased: material requirements for the Magic School and Gryphon Landing were reduced.
- Beginner difficulty relaxed: guild members now always stay in a good mood, and death records on Beginner/Adventurer were corrected.
- Discovery eased: the discovery requirements for Hamjji (hero No. 85) were changed on Beginner and Adventurer.
- Dungeon flow fixed: construction or moving buildings no longer interrupts dungeon assembly, and departure guidance improved.
- UI and clarity: item categories in the Auction House are more detailed with better enchantment price displays, character creation explains class/racial/profession growth better, passive skills carry a “Passive” label, and the speedrun leaderboard shows reincarnation counts.
Patch 1.03 highlights (September 17)
The largest quality-of-life patch since release, and almost all of it removes busywork from dungeons and auto exploration.
Auto exploration and dungeons
- Auto exploration settings now preview obtainable items and materials before you commit a run.
- Hunters no longer compete with Mages or healers for loot — a long-standing frustration in mixed parties.
- Buttons were added to switch to the previous or next dungeon on the dungeon preparation screen.
- Supplies can be filled to maximum in one action, via a button or the Ctrl+A shortcut.
- Supply settings shared between different dungeons can be copied and pasted.
- Strategy settings for normal dungeons now save automatically to the current party.
- Dungeons end after the final battle without an unnecessary rest period.
- Fixed dungeon hints that required materials only obtainable by clearing that same dungeon — those requirements now use materials available beforehand.
Progression and drops
- Skill Books and Skill Book Pages can now be purchased at the Auction House after a certain point.
- Skill Book and Skill Book Page drops were adjusted so they also appear at a reasonable rate in lower-level dungeons.
- On Beginner and Adventurer, guild members who died or fled now also share in the distribution of equipment and auction proceeds.
- Weapon stats were adjusted, and the changes apply to equipment you already own.
- Fixed materials not being processed correctly when dismantling high-grade equipment, and dungeon auction payment calculations.
Interface
- Holding the Give Gift button now gradually increases gifting speed.
- Scrolling speed increased when dragging the view with the mouse.
- Fixed healing effects that displayed incorrectly during raids at high game speed.
Patch 1.04 highlights (September 18)
Another quality-of-life pass, this time aimed at character creation, party presets and dungeon supply waste.
Character creation
- Tank Warrior and DPS Warrior are now chosen separately during creation, instead of in one step.
- You can select up to 4 starting skills for your class during creation.
Supplies and dungeons
- Leftover supplies now recover at a much higher rate. Base recovery for supplies left at the end of a dungeon went to 30%, and the Iron Retrieval Net and Arcane Retrieval Net recover 100%.
- The developer notes this is a temporary measure to let you bring all leftover supplies back, and that retrieval nets will be replaced by different items in a future update.
- Retrieval net crafting cost reduced, and the Iron Retrieval Net can now be taken as an optional supply into Abandoned Mine.
Interface and controls
- Hovering the DPS and HPS displays now breaks damage and healing down by skill, including per-second values and contribution percentages.
- UI scale is adjustable from 50% to 110%.
- Game speed is now customisable — you can set both the intermediate and maximum speeds within the range you have already unlocked, instead of only picking fixed presets.
Party presets and guild
- Party Presets can sort the guild member list by number, level or Combat Power.
- You can change dungeons while editing a Party Preset, and both the party being edited and each dungeon’s supply settings are preserved.
- Invited guild members can be renamed, up to 12 characters.
Balance
- Ponzi’s Special Affinity now grants its stat bonuses for every 10 Medusa’s Flask items owned, down from every 100 — a tenfold easier threshold.
Patch 1.05 highlights (September 19)
A supply-and-clarity patch. The developer also listed a Guild Bank as the next major feature — that is announced, not in 1.05.
- The ALL dungeon-supply button now fills food and elixirs only in the amounts the current party composition needs, not a full stack of everything.
- Supply requirements that were evaluated incorrectly (and then hit guild Mood) are fixed.
- Emotionless members no longer take the over-time Mood penalty.
- Discovery text for No. 103 Gonjang and No. 62 Leugul was clarified (Leugul is about whether Epic equipment is equipped).
- Tank Warrior and DPS Warrior class blurbs were rewritten to match their roles.
- Settings sliders for volume, BGM and UI scale now show the current value.
- Save files that were growing too large, plus brief PvP freezes during member select, are listed as fixed.
- Healer 2-piece mana-recovery procs now count in combat statistics.
Do not treat Guild Bank storage as live. The 1.05 notes say it is still in development because auto-equip was overwriting hand-built loadouts.
Patch 1.06 highlights (September 20)
Officially labelled “Quality-of-Life Improvements and Bug Fixes”. It ships one new system and one long-standing stats fix.
- Tavern Companions — after the Tavern is built, you can assign up to 6 guild members to the Request Board; assigned members complete requests whose requirements they already meet, without you dispatching them. The developer describes it as an easier source of gold and a way for lower-level members to catch up faster.
- Passive-skill order no longer changes your stats. Equipping the same passives in a different order used to produce different numbers; the character information screen and dungeons now read the same values.
Check the Request Board requirements and the member’s availability in dungeon preparation before committing the same roster to another job. See the guild guide for assignment and unassignment controls.
Patches 1.07–1.10 highlights (September 21–24)
Four more patches landed after the 1.06 note above, and together they change both the economy and what the game tells you.
1.07 (September 21) — guild members can spend their own gold on extra dungeon supplies depending on Personality, Mood and available gold, and members with Mining, Herbalism or Fishing gather extra resources in dungeons while in a good Mood. The dungeon results screen now shows stats before and after combat, including enhancements, enchantments, passives and Affinity effects, and the combat Key Summary reports supply quantities, the moments health and mana ran low, remaining potions and the boss’s remaining health. Failed Gryphon adventures now also consume departures, the Auction House splits Meat and prepared food into separate tabs, and performance settings became more granular. The hotfix that followed fixed an infinite counterattack loop between two counterattack warriors in PvP and garbled dungeon-information text.
1.08 (September 22) — reincarnation now grants 35% of the combined value of your buildings and land plus your guild members’ personal gold as town gold for the next playthrough. Demolishing a building within 10 seconds of real time refunds its full construction cost. Raid dungeons from No. 3 onward let you prepare each food type up to the dungeon’s maximum party size, the Gryphon tab gained a party-size filter, and Tavern Companions got an unassign button that also works while a request is in progress. World events were retimed: the seven Hoarding events now last 15 days instead of 3, and the Return event occurs more frequently. Some normal-dungeon equipment item levels were adjusted for newly obtained gear.
1.09 (September 23) — the supply system changed shape: guild members now donate items or gold to the town based on their Personality and Mood instead of buying and carrying extra supplies. Acquiring dungeon information now grants in-dungeon benefits such as increased stats, higher drop rates for specific items and additional rewards. Hovering a stat in the guild member information window breaks the number down by equipment, enhancements, enchantments, skills and Affinity effects. The Paladin skill Guardian of Light now also adds Physical Attack equal to 75% of Spell Power, and the base interval between basic attacks with certain one-handed maces and wands changed from 1 second to 2 seconds for Paladins who learned it. Crafting recipes you already discovered drop normally again. The hotfix that followed fixed Tavern Companions applying member changes to the first slot instead of the selected one.
1.10 (September 24) — hovering a monster in the dungeon window now shows its stats and skills, boss information is revealed little by little as you clear the dungeon, and hovering the party status bar during a raid shows the stats that reflect the buffs applied on entry plus dungeon, food and elixir effects. Defense was added to some Head, Chest and Legs armor, including equipment you already own. No. 103 Gonjang’s “Special” Affinity no longer consumes all of his personal gold when a raid ends — it now consumes 5%. On Conqueror difficulty, guild members whose level was reset by death no longer depart again using their remaining auto-departure count.
Patch 1.11 highlights (September 25)
Officially labelled “Quality-of-Life Improvements and Bug Fixes”. One change in it reaches every roster: the order in which stats are calculated moved, so some member numbers can read differently.
Languages and stat order
- Thai was added to the supported languages.
- The order in which Affinity effects and passive skills are applied to stats was adjusted. If a member’s numbers look different after updating, this change is the cause — not a stealth nerf.
- No. 83 Hilbardon was rebalanced for that new order: his Affinity effect converts Defense into Physical Attack at 5% at the “Friendly” stage (up from 3%) and 20% at the “Special” stage (up from 10%).
Dungeons and Battle Replay
- Battle Replay now shows every death point from the start, and clicking a skull marker replays the battle from 5 seconds before that death.
- The battle-end screen now jumps straight into Battle Replay — use the bottom slider or click a skull marker.
Roster and interface
- Contacts filters: Tank, DPS and Healer role filters were added, along with Guild Members only and Favorites only.
- Clear supplies in one action: a button and the Ctrl + D shortcut that clear all configured supplies were added to the dungeon preparation and Gryphon auto-departure screens.
- Sorting: clicking a sort button again now sorts in reverse order in the guild member list and the party member selection list, and sorting the guild member list by party now shows the party name for each member.
- Role-filter fix: No. 38 Nyx and No. 75 Praise now appear under both Healer and Tank in the role filters.
- Chronicle fix: the quest list now displays after the ending.
Patch 1.12 highlights (September 26)
Officially “Quality-of-Life Improvements and Bug Fixes”. Two entries change how parties are assembled rather than just how the interface behaves.
Tanking and raids
- Paladins with Guardian of Light now count as tanks. This applies in both places it matters: the Tank filter in Contacts, and the Tanks First healing priority during a raid. If you built a Guardian of Light Paladin and the game kept treating them as a DPS for healing purposes, that is fixed.
- Hovering the party status bar during a raid now shows live stats — buffs and debuffs are reflected in real time, so you can read what is actually in effect mid-fight instead of only at the start.
- Fixed skills whose effects were not being removed correctly.
Character creation and endings
- A confirmation window now appears at the end of character creation if you still have unspent stat points, so you cannot walk out of the screen by accident.
- Conqueror difficulty ending achievements fixed: choosing “Stay in This World” and later returning to the real world no longer awards an achievement that does not match the actual ending. Achievements are now granted once you have watched the story and credits through to the end.
- Items added after the ending now appear at the end of the list.
- Opening and ending sequences render at their original size even when you change the overall UI scale.
Language and polish
- Every language had its translations reviewed in full — mistranslations, awkward phrasing and spelling were fixed, and hero names were localized in some languages to match their meanings.
- Added missing Thai translations, and fixed characters that were not displaying in Chinese.
- Fixed tavern conversations that did not flow naturally.
- Fixed stat decreases showing the wrong sign in the battle log.
Patch 1.13 highlights (September 27)
A quality-of-life patch built around one long-requested feature, plus a Warlock bug worth knowing about.
Hotkeys
- Added a Hotkeys menu to Settings. You can rebind any function to any key and assign up to 2 keys per function — the first fully customisable control scheme the game has had.
Combat fixes
- Warlock Life Tap no longer fires without enough Health left. It was being used when it could not be paid for, which knocked the Warlock out — a self-KO that could end a raid run on its own.
- Fixed stats not returning to normal when the Affinity effects of No. 111 Wanpi and No. 9 Windsor ended. If those two left your roster’s numbers permanently shifted, this is the fix.
- Disappeared monsters no longer linger on the battle screen, and escaped guild members are removed from it too. Escaped members now show an icon on the raid party status bar indicating how they left.
Interface and production
- Party Preset editing is quicker: clicking elsewhere or right-clicking finishes editing, and party size plus the list of available departure dungeons update immediately as you edit.
- Manual production failures now tell you why — “Not enough materials”, “Undiscovered materials”, or “Town level too low”, naming the specific items.
- Fixed the “Protein Conversion” town skill skipping Meat production even when Meat could be made from Fish. If your kitchen was quietly not producing Meat, this is why.
- Fixed the missing sound effect when clicking the Tavern or the Hall of Battle.
- Favorite markers no longer appear on adventurers you have not discovered yet in Contacts.
Guild Bank status
The developers state the Guild Bank update is their top priority, targeting release between the last week of September and the first week of October. They also note that, with a small team preparing it, comment replies are slower than usual right now. Treat Guild Bank features as announced, not live until that patch ships.
Patch 1.14 highlights (September 28)
Another quality-of-life patch, and the first one since launch that touches Affinity maths, equipment progression and the food economy at the same time.
Raids and dungeons
- “View DPS by Boss” added to the raid result screen. You can now check each guild member’s record separately for each boss fight, instead of one blended number for the whole run. This is the first per-boss damage breakdown the game has shipped, so treat pre-1.14 raid screenshots as unreadable for per-boss comparison.
- Clicking an item in Item Drops on the dungeon result screen now opens the info window of the guild member who took it, with the item’s own info alongside. Enchanting gets noticeably faster: you no longer have to leave the results screen to find out who is holding the drop.
Economy and food
- Skill Book Pages and some crafting Recipes had their base purchase price lowered. If you were budgeting around pre-1.14 Auction House prices for those two categories, re-check before buying.
- When the town has no Bread, guild members now eat dishes they already own instead of going without. The higher the dish’s grade, the longer they stay full — so a stocked larder with good dishes is now a real mood buffer, not just vendor trash.
Affinity and equipment
- No. 91 Namiri’s Affinity effect fixed. The Critical Strike chance gained from Gold was being reduced whenever the member’s existing Critical Strike chance was already high. It now increases by up to +50% as the description says.
- Some equipment had its stats and equip levels adjusted to fit the progression curve. Gear you already own is affected on load, so an item that suddenly needs a different level is this patch, not a bug.
Interface
- The Accept button in the request list is now dimmed for requests that cannot be carried out right now — the list finally distinguishes “cannot do this yet” from “waiting”.
- Tavern Companions now show as “On a Job” in Party Presets, so a member out on the Request Board is no longer shown as free.
- Enter key now departs on the request dispatch preparation screen.
Fixed
- Gold no longer turns negative when it exceeds the maximum. Guild members whose Gold had already gone negative have it restored when the save is loaded.
Patch 1.15 highlights (September 30)
- Raid stat changes now break down by source. Hovering over the party status bar during a raid shows which buff, debuff or Trait moved each stat, with icons.
- Party Presets can lock their order, and preset order is editable with arrow buttons while editing.
- Eternium Ore now comes from three more mines — Altar of the Sealed Giant, Medusa’s Garden and The Watcher’s Labyrinth.
- The Skill Book quest got friendlier: reaching “Change Guild Member Skills” tops your Skill Book Pages to 10, and the quest completes just by unlocking a skill.
- Fixed: an in-progress party record showing in the wrong Dungeon Chronicles slot; No. 15 Vera’s Affinity stats not returning exactly; clicking empty screen space closing the Combat window.
Patch 1.16 highlights (October 3)
The balance update promised in advance arrived together with the Guild Warehouse — the most-requested feature since launch.
Guild Warehouse
- A new building (one per town) with 8 bag slots for dungeon equipment; slots are bought with gold, and bags come from dungeon clears or the Auction House Bags tab.
- Equip a member directly from the warehouse by click or drag; hovering shows comparisons, and right-click locks items or bags so gear is not replaced.
- Ctrl + left-click reserves equipment for dismantling — an Enchanting member handles it — and “Dismantle All” reserves in bulk.
- Item Distribution Method added to Party Preset Strategy: Gold Auction, Master Call or Dice Roll. With Master Call, all dungeon equipment returns to the Guild Warehouse.
- Equipment Loot Log shows the 30 most recent acquisitions, with sorting, class/slot/role filters and Combine Bags.
- Three new main quests and an in-game help guide cover the warehouse.
- No. 72 Riley and No. 95 Royal Guard are discovered when warehouse capacity reaches 250 and 350 slots.
Balance and fixes
- No. 101 Byeonggwan’s Special Affinity now re-triggers every 60 seconds regardless of Health for the rest of the dungeon; No. 50 Popsy now buffs Spell Power on Warlocks, Mages, Druids, Paladins and Priests.
- Six new two-handed weapon enchantments (Lesser, Superior and Major Two-Handed Attack Power, plus Two-Handed Mana).
- Fish Pudding, Fish Soup and Fish Platter materials and prices adjusted.
- A long Affinity fix list (Nyx, Byeonggwan, Wanpi, Mara, Garen, Violin and more), escaped members no longer re-dispatchable early, the Greed mood fixed, weapon-preference fixes, and the resource price chart refreshing live.
Patch 1.17 highlights (October 8)
- The Warehouse can now destroy junk gear safely. A new Destroy slot (or the Delete key while hovering an item) removes equipment, and the last piece destroyed can be taken back out and restored.
- The raid party status bar shows Critical Strike and Haste, and clicking the bar cycles to the next set of stats.
- Two-handed weapons are protected from the auction. With a two-hander equipped, Gold Auction and Dice Roll will not replace it until a one-handed weapon’s performance surpasses it.
- Member info gained per-dungeon records (No. 49 Triana and No. 63 Churu), and the Invite tab gained Tank/DPS/Healer filters with Level, Combat Power and Number sorting.
- Affinity rebalance: No. 107 Mairin’s Special bonus per member rises from 1% to 3% (Mood +7 for 4 days instead of +5 for 3); No. 9 Windsor’s Special now triggers for 30 seconds when the tank drops to 30% Health or below, once per dungeon; No. 63 Churu’s Special stacks by entries into the same dungeon over the last 15 days.
- Trait durations changed: the Perfectionist Mood penalty is down to 3 days from 6, and Cheer Captain’s Mood boost is up to 3 days from 2.
- Fixes: Trait effects (Greed and others) not applying after loading, general hotkeys blocked while the dungeon-preparation or Gryphon window was open (now only blocked while typing), Ctrl+A supply filling including Dimensional Essence, sold-out Auction House listings swallowing new listings of the same item, and a preset slot height that did not refresh when party size changed.
Patch 1.18 highlights (October 13)
- The raid battle screen now shows the debuffs on the boss and the buffs the whole party receives, so the effect stack is readable on the fight screen instead of through a status-bar hover.
- On Conqueror difficulty, the Village Info tooltip now lists the number of fallen guild members, total deaths and the last death record — a run-level death log for repeat attempts.
- Affinity stages are now visible on the roster. An icon in the top-left of each guild member’s portrait shows the stage, and for reincarnated characters it also appears in Contacts.
- Five new Rare equipment items are craftable at the Blacksmith: Guardian’s Bow, Tome of Magic, Wand of Fatigue, Iron Magic Staff and Mace of Light.
- No. 85 Hamjji gained a second discovery route. In repeat playthroughs where Affinity stayed high and nobody ever left the guild, his old condition could never trigger; he is now also discovered when 15 or more guild members are at the “Special” Affinity stage. The old condition still works.
- Affinity effect descriptions now show the current bonus and progress for No. 11 Dorazen, No. 72 Riley, No. 76 Demon, No. 91 Namiri, No. 94 Unfilial Son, No. 103 Gonjang and No. 116 Lala, and No. 36 Safehren gained an “Accumulated records” button for checking each dungeon’s bonus.
- The level 30–40 discovery hurdle was eased. The Tavern / Underpass and Troll Encampment have lower discovery difficulty, and deaths during a Part-time Job now count toward discovering No. 20 Kwangsoo, No. 74 Rastian, No. 78 Eagles and No. 79 Violin.
- Warehouse clean-up got faster: locked equipment now sorts together with its bag (or its page when using Combine Bags), and once the “Remote Extraction” Town Trait is learned, dismantling in the Warehouse — including “Dismantle All” — happens immediately, with no Enchanting member needed.
- Two-handed comparisons now include town purchases: when a member wearing two-handed equipment obtains Main Hand or Off Hand gear, the comparison also covers buying the free slot’s item in town.
- Hunter and role fixes: the Hunter’s Normal Ranged Attack now scales with weapon Attack Speed instead of firing on a fixed 3-second cycle (Quick Shot’s Haste was trimmed from 300 to 250 to match), Paladins with “Guardian of Light” are placed in the Tank position on the battle screen, No. 89 Be Quiet and No. 30 Simson keep their maximum Special Affinity effect once their conditions are met (330 / 800 times) even if the party or dungeon changes, and two PvP issues were fixed (opposing-team Mana Recovery, enemy Paladin “Holy Sacrifice” targeting).
- Performance: on Steam Deck, title-screen loading dropped from 1.8s to 0.4s and the save-slot list from 1.5s to 0.25s; music, visitor images and per-language fonts now load only when needed, and saving, the Auction House, the battle screen, request completion and the Party Preset window all process lighter.
- Also fixed: Uncommon equipment bought in town equipping with no stats, the Ingot description showing in Korean when the language was not Korean, Druid and Priest skill descriptions not matching actual values (effects unchanged), the Boss Fight Records total not stating that normal monsters are excluded, and departure notifications not differing between a guild member and a contact — plus existing materials gained new dungeon gathering sources and some dungeons’ ore types changed.
What Demo players should drop
- Any save-based plan: Demo saves ended on September 13 and do not carry over.
- Demo V5-era assumptions that were superseded: reorganized early quests, reduced Discovery requirements, clearer production failure reasons, auction listing counts scaling with town level, and recommended-level warnings are all part of the shipped game now.
- Exact costs, quest orders and unlock quantities learned from Demo footage — treat them as leads, not facts, until confirmed in the launch build.
Match the instruction to your current task
+Use the conditions shown in Build, Contacts and Dungeon selection for the next discovery. Tracked Goals can keep those requirements on screen. For death and departure rules, check your difficulty and the Mood & Recovery guide before changing a roster around an older Demo example. +