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Pre-launch · Sep 11, 2026Launch: Sep 14

Creator Chronicles Town Layout & Auction House Guide

Lay out the village around visitor flow, production access and expansion instead of placing buildings only for looks.

Updated
Sep 11, 2026
Quick answer

Keep the Auction House entrance unblocked and reasonably close to the visitor route, group production buildings beside their inputs, and leave expansion corridors. Old Demo footage explicitly warns that a blocked or overly long Auction House route lowers village income; the latest updates also make Auction prices respond more dynamically to supply, purchases and sell-outs.

Creator Chronicles Auction House window with tradable goods, quality and price columns — official Steam store screenshotOfficial Steam screenshot

Use three functional zones

ZonePut hereReason
Visitor/economy spineAuction House + clear roadVisitors need to reach it efficiently
Production clusterFarm, Alchemy, Cooking, crafting buildingsShort mental loop: see shortage → produce → sell/use
Expansion edgeHouses + future facilitiesPre-launch rules require new land purchases to share an edge with unlocked land

Auction House pathing is real economy

Video-backed failure condition

The tutorial footage says visitors follow village roads to the Auction House, and if the entrance is blocked or the road is too long, village income decreases. That makes road design a money mechanic, not cosmetic flavor.

How to think about market prices

Creator Chronicles Auction House market interface guide illustrationGuide illustration

Layout mistakes to avoid