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Current build · version 1.19Released Sep 14

Creator Chronicles Farming & Production: Targets, Worker Levels and Shortages

Use Production Control, Target Production and Fixed Count, set queue priority, and diagnose missing materials or workers in Creator Chronicles 1.19.

Updated
Oct 30, 2026
Quick answer

Press X to open Production Control. Choose a stock target or finite production count, move eligible priority jobs higher, then check the panel for materials, worker and waiting reasons.

Creator Chronicles farm plots, orchards and fenced fields on the edge of the village — official Steam store screenshotOfficial Steam screenshot

Production Control: fix the queue in version 1.19

Press X or use the shortcut in Resources to open Production Control. It covers Herb/Herbalism, Alchemy, Cooking, Blacksmithing, Enchanting and Engineering. Start with the category that makes your missing dungeon supply.

Production Control with profession categories, item priorities, stock and waiting status

Target Production or Fixed Count?

ModeWhat you setUse it for
Target ProductionA stock level to maintainA buffer of food, potions or ingredients that you expect to consume repeatedly.
Fixed CountHow many more times to produce, separately from current stockA finite batch for the next crafting or discovery goal. It is a production count, not a promise of one output item per craft.

The quantity limit is now 10,000, up from 1,000. Set the amount you need rather than raising every target to the limit. An item can be at its stock target even while a separate recipe still needs an ingredient.

Set priority, then read the reason for a stop

Drag items or use Move to Top / Move to Bottom. Among items that meet their production conditions, items higher in the list are produced first. A large target number alone is no longer the instruction for queue priority.

Status or conditionNext check
Not enough materialsInspect the recipe inputs and their upstream production before raising the output target.
No Eligible MemberCheck the required profession and level against the available roster.
WaitingCheck current worker activity and higher-priority eligible jobs; the panel shows who is crafting, resting or away.
Target MetProduction has reached its stock goal; raise it only if you need a larger buffer.
Not for SaleSale Lock is protecting the item; this is separate from choosing a production mode.

Newly discovered production items appear at the top. Recheck the queue after a discovery so a new recipe does not displace the supply you wanted first. Reached targets keep their positions.

Batch edits and reserves

Use Ctrl+Click for several items, Shift+Click for a range, or Ctrl+A for discovered items in the current category. You can change mode, quantity, Sale Lock and priority together; check the selection before a batch edit.

For an individual resource, set Keep in Stock below Owned Quantity. Its Used In list links to recipes consuming that material. Use this to trace an ingredient shortage before making more unrelated stock. The crafting guide shows how to work back from your next goal.

Why production is stuck

CheckWhat to look forAction
Town requirementFacility/recipe not available yetAdvance the relevant town/Discovery requirement
MaterialsInput stock at zeroGather, buy or raise upstream target
WorkerWrong profession or level too lowRecruit/level the required specialist
TargetItem already at target quantityRaise target only if you actually need more

Set targets as a buffer, not a vanity number

Protect supplies from your own economy

Sale protection

The long-form footage notes that customers can create shortages even during automatic production, and recommends locking critical items to prevent sales. That is especially useful for potions or ingredients you are reserving for a dungeon push.

Alchemy as the first complete chain

  1. Recruit Herbalism coverage.
  2. Set herb targets instead of manually harvesting forever.
  3. Build/unlock the Alchemy facility when the quest chain reaches it.
  4. Recruit or assign Alchemy coverage.
  5. Set potion buffers based on the next dungeon party, then lock the minimum reserve.

Patch 1.02 note (September 16)

Construction costs for houses and farmland were adjusted in patch 1.02, so older screenshots of build prices in this guide may be high. Recheck the cost in your own build before committing a plot.

Patch 1.07–1.09 production notes (September 21–23)

Patch 1.11 check (September 25)

Patch 1.11 did not change farms, production or the resource chain — its notes cover Thai localisation, the Affinity/passive stat-application order, Battle Replay and roster/dungeon interface quality-of-life. Production targets from this page carry over unchanged.

Patch 1.12–1.13 check (September 26–27)

Patch 1.14 check (September 28)

Launch content (September 15, 2026)