Creator Chronicles Guild Recruitment: Houses, Roles, Professions & Mood
Recruit guild members efficiently by matching vacancies to combat roles and town professions, then protect the members worth keeping.
Oct 30, 2026
Do not recruit by name alone. Every invite consumes scarce housing, while each member needs to justify the slot through a combat role, a profession, or both. Keep at least one vacant house when hunting a specific profession, and check mood before repeatedly sending the same fragile member into bad fights.
Official Steam screenshotTrack the recruit’s discovery condition in version 1.19
Right-click an undiscovered Guild Member in Contacts to add them to Tracked Goals. This is one of the shared eight tracking slots. The entry displays required materials and conditions; click the entry to return to Contacts when it becomes Discoverable. Discovery and actually recruiting a member are separate steps, so still check your housing vacancy.

For No. 26 Neolban, the corrected progress display uses the Gold a Warrior holds when clearing a dungeon. It is not the town’s wallet balance. Warehouse condition lines for No. 72 Riley and No. 95 Royal Guard also display again. Very large Gold values for No. 106 Rinus and No. 107 Mairin no longer produce the incorrect progress numbers listed in the patch.
Affinity gift preview is a separate change
The 1.19 announcement previews later gift adjustments for 78 Guild Members. It explicitly separates those changes from the released 1.19 features. Use the requirements in your current Contacts window before buying a gift; do not treat a preview quantity as a rule already applied to your save.
The housing rule that causes the most early frustration
- Long-form Demo footage explicitly shows that one house is needed per guild member.
- If a target visitor appears while all houses are occupied, you can miss the invite window.
- Houses become more expensive as you build more in the Demo footage, so “recruit everyone” is also an economy problem.
Practical rule
Before waiting on a rare Fisher, Alchemist or Blacksmith, create one vacancy first. Housing is recruitment capacity, not decoration.
Use the updated contacts tools

- The pre-launch updates improved sorting/filtering by class, profession, level, combat power and contact order.
- Invited members now show their name, level, profession and class above their heads.
- Treat filters as a roster-planning tool: search by the bottleneck you need to solve, not by portrait.
Why mood changes who is “worth keeping”
- Mood can shift from dungeon deployment, colleague death and returning to town.
- Low mood can reduce stats and profession efficiency.
- If mood falls below a threshold, a member can leave permanently in modes/rules where departure applies.
- Full release adds the Tavern specifically to give you another way to manage members and mood.
Patch 1.02 note (September 16)
Patch 1.02 changed the discovery requirements for Hamjji (hero No. 85) on Beginner and Adventurer difficulties, and newly unlocked heroes keep their larger Blessing reset budget. Recruitment order from launch week may therefore differ from your build.
Request Board companions (patch 1.06, September 20)
Building the Tavern now unlocks Tavern Companions: you can assign up to 6 guild members to the Request Board, and they finish requests whose requirements they already meet while you are elsewhere. This changes roster maths a little — a member hired purely to cover a profession can keep earning gold instead of idling. The official notes do not say whether an assigned member is locked out of dungeon parties, so keep one spare body per combat role until you have checked it in game.
Tavern Companions fixes (patches 1.08–1.10, September 22–24)
If your roster felt broken after 1.06, these are the fixes:
- Unassign button added to Tavern Companions; members can be unassigned or reassigned even while a request is in progress (1.08).
- Slot targeting fixed — adding or removing a member applied the change to the first slot instead of the selected one, and a member removed from another slot could not be selected immediately while the selection window was open (1.09 hotfix).
- On Conqueror difficulty, members whose level was reset by death no longer depart again using their remaining auto-departure count (1.10).
- Stat tooltips in the guild member window now separate increases from equipment, enhancements, enchantments, skills and Affinity effects (1.09), and the Physical Attack from Guardian of Light is reflected in the guild member information window (1.10).
A compact first-roster template
| Slot | Combat job | Useful town job |
|---|---|---|
| 1 | Tank | Any missing gathering/crafting job |
| 2 | DPS | Herbalism / Fishing / Mining |
| 3 | Healer | Alchemy / Cooking |
| 4 | Backup DPS or tank | Blacksmithing / Enchanting |
| 5+ | Duplicates only when bottleneck proves it | Specialize around production throughput |
Patch 1.12–1.13 notes (September 26–27)
- Guardian of Light Paladins are now tagged as tanks in Contacts (1.12). The 1.11 Tank filter missed them; 1.12 fixed that, and the same recognition feeds the “Tanks First” healing priority in raids. Re-run your Tank filter after updating — a Paladin you had filed under DPS may now appear.
- Mis-marked favorites fixed (1.13). The favorite marker was showing on adventurers you had not discovered yet in Contacts; that is corrected, so what you see in the list matches what you actually have.
- No recruitment or Affinity mechanics changed in either patch. 1.13’s Affinity fix is limited to stats not reverting when No. 111 Wanpi and No. 9 Windsor effects ended — a stat-display bug, not a recruitment rule.
Patch 1.14 notes (September 28)
- The request list now dims the Accept button for requests that cannot be carried out right now. No more scanning roster and supplies to work out why a request is not firing — the list marks the ones that are blocked.
- Tavern Companions show as “On a Job” in Party Presets. A member assigned to the Request Board no longer looks like idle roster when you are assembling a party.
- Enter now departs on the request dispatch preparation screen, which speeds up running the Request Board in bulk.
- The Gold overflow bug is fixed and member Gold that had already gone negative is restored on load. If a member’s balance looked wrong before, reload the save.
Patch 1.16 notes (October 3)
- Guild Warehouse (new building). One per town, 8 bag slots bought with gold (bags from dungeon clears or the Auction House). You equip members directly from it — click or drag a piece onto their slot — and right-click locks gear so it will not be replaced. Capacity gates two discoveries: No. 72 Riley at 250 slots and No. 95 Royal Guard at 350.
- Equipment distribution is now a party-preset setting (Gold Auction, Master Call, Dice Roll). With Master Call all dungeon equipment comes back to the warehouse instead of being auctioned on the spot.
- Equipment Loot Log keeps the 30 most recent acquisitions with class/slot/role filters — useful for spotting a member who never gets gear.
- No recruitment rules changed in 1.16, but the balance pass behind it re-tuned several Affinity effects; treat pre-1.16 tier talk as provisional.
Patch 1.11 note: Contacts filters, sorting and stat order (September 25)
- Contacts now has real filters — Tank, DPS and Healer role filters plus Guild Members only and Favorites only — so you can shortlist by the bottleneck you are solving instead of scrolling the whole list.
- Role-filter fix: No. 38 Nyx and No. 75 Praise now show under both Healer and Tank in the new role filters.
- Sorting upgrades: clicking a sort button again reverses the order, and sorting the guild member list by party now shows each member’s party name — useful when you run several dungeon teams.
- Stat application order changed (1.11). The order in which Affinity effects and passive skills apply to stats was adjusted, so member numbers can differ from pre-1.11 screens; No. 83 Hilbardon’s Defense-to-Physical-Attack conversion was raised to 5% (Friendly) / 20% (Special) to fit the new order. Check a member’s updated sheet (1.09 stat breakdown) before benching anyone over old numbers.
Patch 1.17 Affinity notes (October 8)
- No. 107 Mairin (Special) is stronger. Her per-member bonus to maximum Mana and Spell Power goes from 1% to 3%, and the Mood she grants every 7 days goes from +5 for 3 days to +7 for 4 days.
- No. 9 Windsor’s (Special) trigger changed. It now fires for 30 seconds when the tank’s Health drops to 30% or below during combat, once per dungeon; whatever bonus remains after it ends lasts until the dungeon ends.
- No. 63 Churu’s (Special) now stacks by repetition — it builds from entries into the same dungeon over the last 15 days.
- Member info gained an “Accumulated records” window by dungeon (No. 49 Triana and No. 63 Churu), and the Invite tab gained role filters plus Level, Combat Power and Number sorting.
- No recruitment rules changed in 1.17, but these Affinity edits move two standouts — re-check any tier list written before October 8.
Patch 1.18 notes (October 13)
- Affinity stages now show on portraits. An icon in the top-left of each guild member’s portrait marks the Affinity stage, and for reincarnated characters it also appears in Contacts — a faster way to spot who is close to “Special” without opening each member.
- No. 85 Hamjji gained a second discovery route. His old condition could never trigger in repeat playthroughs where Affinity stayed high and nobody ever left the guild, so he is now also discovered when 15 or more guild members are at the “Special” Affinity stage. The old condition remains valid.
- The level 30–40 discovery wall was eased. The Tavern / Underpass and Troll Encampment have lower discovery difficulty, and guild members who died during a Part-time Job now count toward discovering No. 20 Kwangsoo, No. 74 Rastian, No. 78 Eagles and No. 79 Violin.
- Affinity effect descriptions now show the current bonus and progress for No. 11 Dorazen, No. 72 Riley, No. 76 Demon, No. 91 Namiri, No. 94 Unfilial Son, No. 103 Gonjang and No. 116 Lala, so you can judge who is close to their next stage before deciding who to keep.
- No recruitment rules changed in 1.18 beyond the discovery conditions above; departure notifications were also split so that a guild member quitting for good reads differently from a contact leaving.