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Current build · version 1.19Released Sep 14

Creator Chronicles Guild Recruitment: Houses, Roles, Professions & Mood

Recruit guild members efficiently by matching vacancies to combat roles and town professions, then protect the members worth keeping.

Updated
Oct 30, 2026
Quick answer

Do not recruit by name alone. Every invite consumes scarce housing, while each member needs to justify the slot through a combat role, a profession, or both. Keep at least one vacant house when hunting a specific profession, and check mood before repeatedly sending the same fragile member into bad fights.

Creator Chronicles Contacts panel listing NPC relationships with an invitation tooltip in the market square — official Steam store screenshotOfficial Steam screenshot

Track the recruit’s discovery condition in version 1.19

Right-click an undiscovered Guild Member in Contacts to add them to Tracked Goals. This is one of the shared eight tracking slots. The entry displays required materials and conditions; click the entry to return to Contacts when it becomes Discoverable. Discovery and actually recruiting a member are separate steps, so still check your housing vacancy.

Tracked Goals showing a building and two Guild Member discovery conditions

For No. 26 Neolban, the corrected progress display uses the Gold a Warrior holds when clearing a dungeon. It is not the town’s wallet balance. Warehouse condition lines for No. 72 Riley and No. 95 Royal Guard also display again. Very large Gold values for No. 106 Rinus and No. 107 Mairin no longer produce the incorrect progress numbers listed in the patch.

Affinity gift preview is a separate change

The 1.19 announcement previews later gift adjustments for 78 Guild Members. It explicitly separates those changes from the released 1.19 features. Use the requirements in your current Contacts window before buying a gift; do not treat a preview quantity as a rule already applied to your save.

The housing rule that causes the most early frustration

Practical rule

Before waiting on a rare Fisher, Alchemist or Blacksmith, create one vacancy first. Housing is recruitment capacity, not decoration.

Use the updated contacts tools

Guild Management panel showing member jobs

Why mood changes who is “worth keeping”

Patch 1.02 note (September 16)

Patch 1.02 changed the discovery requirements for Hamjji (hero No. 85) on Beginner and Adventurer difficulties, and newly unlocked heroes keep their larger Blessing reset budget. Recruitment order from launch week may therefore differ from your build.

Request Board companions (patch 1.06, September 20)

Building the Tavern now unlocks Tavern Companions: you can assign up to 6 guild members to the Request Board, and they finish requests whose requirements they already meet while you are elsewhere. This changes roster maths a little — a member hired purely to cover a profession can keep earning gold instead of idling. The official notes do not say whether an assigned member is locked out of dungeon parties, so keep one spare body per combat role until you have checked it in game.

Tavern Companions fixes (patches 1.08–1.10, September 22–24)

If your roster felt broken after 1.06, these are the fixes:

A compact first-roster template

SlotCombat jobUseful town job
1TankAny missing gathering/crafting job
2DPSHerbalism / Fishing / Mining
3HealerAlchemy / Cooking
4Backup DPS or tankBlacksmithing / Enchanting
5+Duplicates only when bottleneck proves itSpecialize around production throughput

Patch 1.12–1.13 notes (September 26–27)

Patch 1.14 notes (September 28)

Patch 1.16 notes (October 3)

Patch 1.11 note: Contacts filters, sorting and stat order (September 25)

Patch 1.17 Affinity notes (October 8)

Patch 1.18 notes (October 13)